Airwolf
This started out as low poly model for a game prototype that a company I worked for was doing in 2001, the copyright owners rejected the idea but I carried on with the model and made it hi-res to learn subdivision surface modeling. I created a short video sequence with it, I couldn't resist 'playing' with an Airwolf model. The video still has my old (now defunct) website address and email at the start. The video opens in a new window and will try and play using Quicktime first and then Media Player, if you don't have a Quicktime plugin.